4 research outputs found
Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics
Serious Games (SG) have been shown to have instructional potential and a number of formal models, frameworks and methodologies have emerged to support their design and analysis. The Activity Theory-based Model of Serious Games (ATMSG) facilitates a systematic and detailed representation of educational SG describing how game elements are connected together to contribute to pedagogical goals. This paper proposes and presents an extension to the ATMSG framework to facilitate the identification, selection and integration of analytics into serious games. A practical example of the approach in use in the analysis and design phase of a SG for engineering is demonstrated
ASAP: Adaptive Scheme for Asynchronous Processing of Event-based Vision Algorithms
Event cameras can capture pixel-level illumination changes with very high
temporal resolution and dynamic range. They have received increasing research
interest due to their robustness to lighting conditions and motion blur. Two
main approaches exist in the literature to feed the event-based processing
algorithms: packaging the triggered events in event packages and sending them
one-by-one as single events. These approaches suffer limitations from either
processing overflow or lack of responsivity. Processing overflow is caused by
high event generation rates when the algorithm cannot process all the events in
real-time. Conversely, lack of responsivity happens in cases of low event
generation rates when the event packages are sent at too low frequencies. This
paper presents ASAP, an adaptive scheme to manage the event stream through
variable-size packages that accommodate to the event package processing times.
The experimental results show that ASAP is capable of feeding an asynchronous
event-by-event clustering algorithm in a responsive and efficient manner and at
the same time prevents overflow